Single Mode
Last updated
Last updated
User can start to play with a sneaker. More Sneakers more earning.
Each sneaker has a distance and goals that need to be completed.
Example: User owns a Moon Walker sneaker, achieves goals and completes total 1000m to earning 3000 $PYWALK in 2 hours. At each goal user has a chance to collect a bonus token. The higher goal, the higher chance to get bonus token. Earning token can be increased by sneaker rarity.
Single mode earning mechanics
Average Speed Adjustment Factor (V):
If velocity < minSpeed, V = 0
If velocity > maxSpeed, V = 0
If minSpeed <= velocity <= maxSpeed, V = 1
Durability Adjustment Factor (D):
If Durability < 50%, D = 0.9
If Durability < 20%, D = 0.1
1. SE: Sneaker Efficiency
2. Parameter1,2: A range of system values
In short, the factors which affect PYWALK Earnings are:
1. Sneaker (Type, Rarity, Attributes & Level)
2. Movement Speed
3. Gem (Type, Level & inserted Socket Quality)
Bonus token
Token drop rate(TDR)
x: System value set by dev
G: Goal
In short, the factors which affect Bonus token are:
1. Luck value of Sneaker
2. PYWALK Earning of Sneaker